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Super Simple Fallout: New Vegas
BARE ESSENTIALS
Patchers
- BSA Decompressor
- ESM Fixes
- STEAM/GOG: 4GB Patcher
Patches the game to use 4GB of RAM and also auto-load NVSE.
- EPIC: Epic Games Patcher
Same as above, just for Epic.
Utilities
- New Vegas Script Extender
Required for all mods on this list and increases heap size with the latest update.
- New Vegas Tick Fix
- NVTF
- NVTF - INI
Allows the game to run at higher framerates and more stable.
- OneTweak (Updated)
Fixes alt-tab issues and makes the game borderless fullscreen.
- JIP LN NVSE
Adds bug-fixes and FalloutCustom.ini functionality.
- JohnnyGuitar NVSE
- ShowOff NVSE
- ShowOff xNVSE
- ShowOff INI
- lStewieAl’s Tweaks and Engine Fixes
- lStewieAl’s Engine Optimizations
- lStewieAl’s Combat Lag Fix
- lStewieAl’s VATS Lag Fix
- lStewieAl’s ActorCause Save Bloat Fix
- kNVSE Animation
- User Interface Organizer
- Mod Limit Fix
- Improved Console
- Console Paste Support
- Yvile’s Crash Logger
- ISControl
- HIPControl
Bug Fixes
- Yukichigai Unofficial Patch
- YUPDate
- YUPDate
- Author’s INI Choices
- Unofficial Patch NVSE Plus
- Piber’s Unofficial Patches
- PUPNV
- Vanilla UI Fixes
- Iron Sights Aligned
Quality of Life
- lStewieAl’s Smooth True Iron Sights Camera
Fixes the ironsights to not be noticeably instant.
- lStewieAl’s Save Manager
Allows you to change how (auto-)saves function and are made.
Gameplay
- Quick Start
Skips the introduction sequence.
- Sparse Starting Gear
Gives you starting gear based on tagged skills and SPECIAL.
- Nevada Arsenal
- Nevada Arsenal
- Nevada Arsenal Config
Integrates New Vegas’ DLC weaponry better than vanilla.
FalloutCustom.ini
Thank you to ModdingLinked for the INI.
; Value types (prefixes):
; i = integer (whole number)
; f = float (decimal number)
; s = string (text)
; b = boolean (0 = Off, 1 = On)
[Audio]
; Enables additional worker thread for minor performance improvement
bMultiThreadAudio=1
; Disables unnecessary copy operations performed on sound data
bUseAudioDebugInformation=0
; Increase audio file cache size to reduce loading stutter
iAudioCacheSize=16384
iMaxSizeForCachedSound=2048
[BackgroundLoad]
; Forces cell unload on fast travel to lessen memory usage
bSelectivePurgeUnusedOnFastTravel=1
; Reduces stutter when loading multiple NPCs
bBackgroundLoadLipFiles=1
[Controls]
; Disables mouse acceleration in menus
; Game does not have mouse acceleration for the camera
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
[Display]
; Disables Fullscreen mode for compatibility with OneTweak
; Enable Fullscreen mode for the best performance in D3D9
; Refer to the Performance Guide for more info
bFull Screen=0
; Use this for V-Sync control (the Launcher setting doesn't work)
; 0 = Off, 1 = On, Higher values toggle fractional V-Sync (not recommended, very laggy and disables Variable Refresh Rate)
iPresentInterval=1
; Forces highest texture quality so textures won't break if you had it set to anything lower
iTexMipMapSkip=0
; Disables actor shadows due to their low visual impact and high performance cost
bDrawShadows=0
iActorShadowCountInt=0
iActorShadowCountExt=0
; Camera FOV
fDefaultWorldFOV=75.0000
; Viewmodel FOV
fDefault1stPersonFOV=55.0000
; Pip-Boy and terminal FOV
fPipboy1stPersonFOV=47.0
[General]
; Forces faster cell unload to lessen memory usage
bPreemptivelyUnloadCells=1
; Spreads AI and game logic updates across 2 threads for better performance
; Values above 3 don't change anything, and the setting has nothing to do with the number of CPU cores
iNumHWThreads=3
[Grass]
; Increases grass draw distance
fGrassStartFadeDistance=11200
; Ensures that 3.0 Vertex Shader is used.
; Allows drawing more grass with better performance
b30GrassVS=1
[Water]
; Disables full scene reflections for a massive performance boost
; Water will use reflect LOD instead of drawing the entire world twice
bForceHighDetailReflections=0
[PipBoy]
; Fixes flicker when opening Pip-Boy when its light is on
fLightEffectFadeDuration=400